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In the New Project dialog box, select the Visual C# > Windows > Universal node in the left pane, and click Blank App (Universal Windows) from the right pane.In Visual Studio, File > New > Project.If you do not already have an existing UWP project, you can create one by doing the following:
#How to make trippy live visuals how to#
To learn more about test accounts and how to create one, see Xbox Live test accounts.
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This provides improved security for your titles in development, as well as some other benefits. To sign-in to your development sandbox, you must either create a test account, or provision a regular Microsoft Account (MSA) for access to your sandbox.
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To learn more and see how to set your sandbox, see Xbox Live Sandboxes overview. This value would be specific to your title's development sandbox, and if you switched to playing the retail version of your title, the headshots would not carry over. See Xbox Live service configuration IDs, for Managed Partners.įor example, suppose your title defines a stat called Headshots, and you accumulate some number of Headshots in a user account while testing your title. Some data that you accumulate is specific to a sandbox. Sandboxes offer a way to keep your Xbox Live service configuration isolated from retail until you are ready to release your title. The following preliminary setup steps are required on your device, so that you can successfully login with Xbox Live and call the various Xbox Live Services. See Creating an app and publishing it for testing, for Managed Partners. Create a new product in Partner CenterĮvery Xbox Live title must have a product created in Partner Center ⬀ before you will be able to sign-in and make Xbox Live Service calls. Visual Studio 2017 is required if using Windows 10 SDK version 3.0 (also known as Creators Update) or later.